It will become less useful as soon as your Intelligence reaches 18, which will be soon. This is useful for everything from spellcasting to your Flash of Genius to your Spell-Storing Item. This headband sets your Intelligence score to 19. Regardless, all artificers love magic items and, with up to 6 attunement slots, can get the most out of them. Some artificers act as support classes for the party while others blast their way into and out of trouble. Perhaps they’ll foolishly wander into this setting-agnostic, densely-written classic dungeon that provides plenty of unique choices and twists on old favorites.Ĭheck out the promotional version (on the product page) before you buy the Mound of Harald the Conqueror! The dusty tomb could hold immense treasure, danger, or both – depending on how they approach it. The party is tired, hurting, and in need of shelter when they discover a mysterious, ancient stone crypt. Magic weapons also allow you to deal magical damage, which is a must for higher levels. In a game based around probability, gaining a +1, +2, or +3 to your attack or AC is always welcome. Magic Weapons, Armor, and Shields (rarity varies) This item sets your Constitution- an ability score everyone needs for extra HP-to 19. Magic items that set an ability score to 19 are great if it’s your most used ability score. Useful for any party with at least one spellcaster. Store up to five spell levels in this ring (combined the DM rolls 1d6-1 to see how many) and give it to anyone to cast. This item is good for any spellcaster as you can regain up to a 3rd level spell slot once a day. This stone gives the holder a +1 bonus to all ability checks and saving throws. While some items will be especially useful for specific classes and subclasses, there are several that are universally beneficial: Stone of Good Luck (uncommon) Most games of D&D never reach this level, so it’s important to look for strong items for every tier. When considering which magic items are best for each class, legendary items will always be the best, but you won’t see these until you reach high-level play. Common and Uncommon Items from 1st level.
Rarity is a property of all magic items, and it’s used to determine both how powerful it is and roughly at which level a DM should be awarding them.Īccording to the Dungeon Master’s Guide (DMG), the DM can award: